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CODYROBY

Unplugged coding for preschool
and elementary school.

CodyRoby is a teaching method created by Alessandro Bogliolo to introduce computational thinking and the principles of programming without the use of electronic devices.

Through games, cards, and physical activities, students learn the basic concepts of coding in a playful, collaborative, and hands-on way.

An inclusive and
accessible method.

CodyRoby offers a playful and inclusive approach to introduce children to computational thinking, stimulating logic, creativity and problem solving in a natural and engaging way.

Watch our videos (in italian):

CodyRoby kits

BASE SET

CodyRoby
with QR Code tiles

25 tiles (50×50 cm) to form the game grid
20 edges with coordinates for easy orientation
25 tiles with numbers from 0 to 9 and mathematical operators (+, -, ×) for CodyMath activities
25 tiles with QR Codes for games like CodyMaze and CodyQR

The central tiles have a square hole that allows for the insertion of different types of tiles, making the mat versatile and adaptable to various activities. It is compatible with educational robots, allowing for integration between unplugged activities and educational robotics.

CodyRoby
Mat Extensions

CodyFeet and CodyColor Set
69 tiles with illustrations for motor skills and colors for recognition and classification activities.
CodyMath and CodyWord Set
50 tiles with numbers and mathematical symbols on one side, and letters of the alphabet on the other, for math and language activities.
TABLE SET

CodyRoby Cards

This set allows students to learn the basics of programming through interactive and collaborative activities.

62 playing cards divided into:
  • 24 “Go Forward”
  • 8 “Turn left”
  • 8 “Turn right”
  • 4 “Repeat”
  • 4 “Otherwise”
  • 4 “Conditional”
  • 2 “Procedure Definition”
  • 4 “Procedure Invocation”
  • 4 Jokers
Chessboard (15×18 cm)
5 tokens
46 tiles (24 gray, 8 units, 6 sensors, 8 targets)

CodyRoby
Giant Cards

This format allows students to physically interact with the cards, facilitating learning through movement.

The giant cards (15×27 cm) contain the same 62 cards as the standard set, but in a larger format, ideal for group activities and use in large spaces.
The set also includes:
  • 8 units
  • 6 sensors
  • 8 targets (4 yellow e 4 red)

CodyRoby Kit with Bee-Bot

Bee-Bot Classroom Set
CodyRoby Bee-Bot Course
Set of CodyRoby Giant Cards
2 CodyRoby Tabletop Sets
Original Activity Cards

This kit combines the CodyRoby method with Bee-Bot robots, offering complete unplugged coding and educational robotics experience.

Discover our innovations for schools:

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